Currently, on Java Edition,
-
Shulker boxes always drop when broken by a creative player, even when the gamerule
doTileDropsis off. -
Other containers always drop their contents when broken by natural circumstances (e.g. chest blown up by TNT), even when the gamerule
doTileDropsis off.
But MADDINGLY, when doTileDrops is off, shulker boxes broken by natural circumstances (e.g. by a piston in a redstone environment) DO NOT drop and make all contents disappear.
This is actually a problem because in my testing world I have doTileDrops off because that makes working with explosions a lot less messy. But any redstone contraption that involves shulker boxes does not work anymore because of that. It was reported on the bug tracker before (MC-107475) but for some reason that was marked as Works As Intended.
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