The sculk follower is a 2 block high mob which is blind and detects the players just like the warden but is not hostile unless the player either opens chests putting on armour (getting Heard putting on armour or heard holding a tool/weapon) however the sculk follower does come close enough to the player to examine the player if the sculk follower finds you are wearing armour or holding a tool/weapon they will attempt to kill the player however if they find you not wearing armour and not holding a tool/weapon they will say in chat "welcome lost one join us for the ritual of the beloved warden" if the player chooses to join they would gain the trust of the sculk followers however have a higher risk of 1 of the sculk followers placing down a sculk shelkier and activating as well have a chance to get the darkness effect a weak version of it it however if the player refuses they will become hostile if a player dies to the hands of a sculk follower a new sculk follower would emerge from the ground (same behaviour as the warden)
A maximum of 15 can spawn at the start but the numbers continues to grow the more mobs their claim they also attack any living mob as well (just like the wither) so they can use the drops of the mobs for the ritual
This would be the first mob to actually use the chat and interact with the player as treating you as 1 of they own or a hostile (similar to the piglings if you are wearing gold) and would add some interesting lore to the ancient city
Please sign in to leave a comment.
0 Comments