(Applicable to either Java and/or Bedrock)
Feature | When a block is broken, particles emit and fall like a small firework; these particles should move slower due to apparent resistance when in water just as all entities do.
Possible "how"s | This can be accomplished by changing the speed of the particles emitted from breaking waterlogged blocks and non-waterlogged full blocks who are surrounded by water on all visible sides, or, if feasible, have each individual particle flag themselves upon submersion to determine their movement speed.
Some final notes | This should be an optional visual setting to accommodate for performance on some devices. I'm aware that this is a small detail, but it would provide a worthy amount of further immersion to the fantasy world of Minecraft.
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