The sculkling would be a mob that spawns in the deep dark. It has two variants, randomized when spawned. The sculkling soldier and the sculkling trapper. The soldier would probably hold a stone sword, ore some kind of unique weapon with no variants. They naturally spawn in deep dark cities and fight with the warden. The sculkling trapper spawns naturally everywhere in the deep dark. They travel around the deep dark and capture any other mob than sculklings and the warden in a net and take them to the nearest ancient city. Both have simelar powers to the enderman, minus the teleporting. They, like the warden, navigate through the sounds around it, but, unlike the warden, uses, echolocation. They let out shrieks that they use to find players. The players can avoid it by hiding out of range of their ocholocation, which is 15 blocks.
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