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15

Let's talk about the latest Java Release Candidate (Release Candidate 2)

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  • 1
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    Can you fix the cave biome layout based on this planet minecraft datapack called better cave gen

  • 2
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    Everything that made it into the update looks really good! The deep dark and ancient cities in particular are amazing.

    The only thing that seems odd to me is the mangrove swamp generation, it tends to generate alongside windswept savannas a lot and make extreme slopes.

  • 3
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    Opinions on this prerelease:

    Yes- I think mangrove trees were always too dense, so I think decreasing their spawn rate is fine.

    No- Enderman spawning in Nether should be changed back to the original light level of 0-7. It’ll be a hassle spawn-proofing hubs if it’s moved to light lvl 11.

    Tweaks I would make- I would like to see the ‘Birthday Song’ and ‘It spreads’ advancements to be regular advancements instead of challenge advancements.

  • 1
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    I think it's a bad idea to reduce tree number in mangrove swamps. I have a very bad computer and I had 10 FPS in previous snapshots, in a buffet world with only mangrove, while I was generated  new chunk all the time with the creative fly. In a release, with survival walk or even sprint, I (and others owners of a very bad computer) will have (I suppose) 30-40 FPS, and probably over 60 with optimizing mods. So I think it's useless to decrease tree spawning in the mangrove swamps. And it reduce ambiance too !!!!

  • 0
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    It would be nice to have an explanation on the motivation for some of these changes. The shulker sensor ones don't make sense to me, and I'm left wondering why were they made. Now it seems to have a less intuitive behaviour as the detection doesn't correspond with the sounds the player hears.

  • 3
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    Opinions:

    I personally prefer mangrove forest being very very dense. It looked very neat and overgrown and survival in it is difficult.

    As for the changes to nether mob spawning, I don't think the change is great. For one thing, building in nether biome is already difficult to spawn proof builds. 

  • 2
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    The Allay should dance when music is played. Just like Parrots do!

  • 1
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    Can you fix the fact that mangrove leaves naturally disappeared because there are sometimes too far from the trunk ; it cause useless lag and it makes the mangrove tree less beautiful.

  • 1
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    If you light sculk on fire, it creates soul fire. This can be used in the ancient city instead of soul sand.

  • 0
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    Mangrove trees still have leaves that are too far of the trunks and naturally deseapeard. It causes lag and it makes the mangroves trees less beautiful !

    please, fix it !

  • 1
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    readd protection based enchantments so players dont get one shoted by the warden running away

  • 1
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    Fallen Logs this would make wild update more wild

  • 0
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    i like the change the warden now is more stronger and i like this

     

  • 3
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    I like the new changes in the recent pre-release! Especially the Warden changes, it is cool to know that the developers are working really hard to make the Warden tougher and not cheese-able. The Warden's sonic boom being able to ignore armor and enchantments is certainly welcome. However, I have a proposal for a change on the next pre-release(if there are any). Could the Warden's sonic boom be protected by "Projectile Protection" or "Blast Protection"? I feel like this change would be beneficial to Minecraft players as a whole. Firstly, it would give players more flexibility and variability in terms of utilizing different armor enchantments. Secondly, Projectile Protection and Blast Protection to some degrees are looked down upon and most players prefer to utilize the go-to "Protection IV" all the time. This change would definitely give "Projectile Protection" and "Blast Protection" more love and attention to players. Other than that, definitely great sets of changes in the recent pre-release!

  • 4
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    Even though I understand that the Warden had to be buffed a lot in order to discourage players from fighting a natural disaster, I think the sonic boom should be nullified with uncommonly used methods such as using a chestplate with the Projectile Protection enchantment. So far, there don't seem to be any major issues like game-breaking bugs or performance issues in this snapshot--at least for me.

  • 2
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    I kinda think that Sonic Booms should not bypass prot4 completely.I mean, it already knocks shields and armour AND hiding behind blocks off the table, it would be IMPOSSIBLE to escape from the warden if protection comes next. (Killing it would also be impossible,but that is intended). Plus, prot4 nullifies all damage, currently in Java edition. 

    As both Sonic Booms and prot4 are both kinda types of magic, maybe prot4 could only do ~50-35% of the dmg reduction it usually does when it comes to sonicbooms? 

  • 1
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    Lots of fun.

    "Failed to download file. Error details: Java runtime manifest is missing the desired component for this platform."

    Wish I was able to play on my brand new windows lenovo legion 5 with a ryzen 7 and 3050ti, such a shame it's not supported anymore I guess. 1.18.2 and every previous version run perfectly. :))))))))) Not that I need any version after 1.7.10 anyway.

  • 2
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    Please delay it’s not ready

  • 1
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    I want a wither potion recipe in all versions.

  • 1
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    Give the new challenge advancements an xp reward like all current challenge advancements have.

  • 1
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    • MC-251859 - Gear equipping sound plays every time armor/elytra durability changes while equipped

    i like that in the previous snapshots. totally not a "bug" 

  • 2
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    Please revert the changes for the sonic boom to that of 22w15a’s. Having the boom do massive amounts of damage and not bypass armor and enchants would be nice, though I do think it should bypass shields.

  • 0
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    Maybe make the portal in the center of the Ancient City have an activator made of netherite if it is even meant to be a portal and maybe make Reinforced Deepslate be the first block to require a netherite pickaxe to mine and collect. I would love to see this make it in and would do anything I can to than you!

  • 1
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    Mojang can you fix the issue where Anceint Cities and Mangrove Swamps average spawn is over 1000 block away from your spawn point? The Anceint City would be ok if there was some way to locate it just like a stronghold, but there isn't, so you would be leaving the community to search on average 1000+ block from spawn in every direction and digging 100 blocks into the ground hoping we find one.

  • 1
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    plz add fireflies back...

  • 1
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    here are a couple things i think are worthy enough 

    1: ever so slightly buff back up the warden's ranged attack, just a tinsy bit, like 5 damage or somethin in full unenchanted netherite

    2: if you are not making the reinforced deepslate part of a portal, give it back the ability to be moved by pistons and also make it mineable

  • 1
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    The warden is still pretty easily cheesable:

    -> Get trident w/ unbreaking & loyalty

    -> Find cavern w/ warden

    -> dig a 3x1 tunnel a few blocks out of the cavern

    -> dig a long 2x1 tunnel going further away from cavern

    -> Bait warden to front of tunnel by throwing trident/making some noise at front of tunnel

    -> Once warden approaches back up into 2x1 section, out of shriek range...warden enters the 3x1 section and stays there.

    -> You can find a spot out of shriek range but where you can still hit warden with trident

    -> Takes max five minutes of spamming the trident (~60 full power throws) to kill warden

     

    This could be pretty easily fixed I think by having the warden get "restless" when it doesn't land any blows & leave the 3x1 tunnel section...it would be much harder to get the 60 trident hits in if the warden doesn't stand still/stay in the tunnel.

  • 2
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    I prefer denser and larger mangrove forests; they look amazing and much better. It's unfortunate that fireflies are gone, but at least we have wardens and ancient cities, these are one of the BEST additions to minecraft, and I hope there will be more terrifying enemies and huge dungeons! They're great for making youtube videos and reactions, which will further popularize Minecraft.

    Still, I sure wish we can have fireflies and firefly bottles as light blocks in the future, maybe in the end update? Please don't just add enderman variants in the end update, hostile mobs need more creature variety like dragons, arthropods, fishes, etc. Perhaps a scary doppelganger enemy like herobrine can be memorable and iconic too! Magic and spells also fit well.

    In the future, I'm really hoping for an actual wild update. Mobs like crickets can add a ton of immersion and ambience to Minecraft, and they can be food for frogs, axolotls, fish. Ambient sound effects like rustling leaves, sea winds, and cave drips are also great. Now THAT's a wild update!

    I feel like the deep dark still needs more sculk material, especially shriekers. There's too much boring gray. It's too easy to clear an ancient city without any warden spawning. Wardens should spawn easier; three sculk shrieker activation should be enough to summon the warden!

  • 0
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    There is the bug, that the recipe for torches isn't in the book, if you only have charcoal.  

  • 1
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    I'm asking about not added advancement in 1.19 which we were told about on official site at the latest telling about the relise on java edition. It's FROM DIRT TO MUD. You told as about it, but it DOESN'T EXIST. Sorry for caps lock i just want you to see things i want to tell you.