I want blocks to appear and disappear in the overworld in a controlled way. It's the ultimate redstone mechanic to make a bridge, door, or staircase appear out of nowhere and then disappear just as easily.
An interdimensional piston pushes blocks into another dimension and pulls them back as well. For that we need a way to have fixed spatial links between dimensions for both blocks and redstone signal input/output to travel. No current dimension can cover that, so a new dimension with special properties is required. Let's call it "4D".
The 4D has it's own set of blocks, including the new piston, which only work there. We can't have The 4D constantly loaded in memory, either, so the main property is being deterministic. All 4D blocks and circuits are translated in real time to be simple logical code, like a function. If a player isn't in there, the 4D's physical form isn't in memory. In the overworld, only the 4D code linked to the local area is needed to make things happen.
A lot of redstone mechanics work on things like minecarts, block updates, and items going in hoppers. None of these can be calculated with the chunks unloaded. Therefore, The 4D requires alternative circuitry mechanics. Let's just imagine a series of tubes (made of copper?).
The 4D Piston becomes a programming variable that can store one block at a time, which it gets from the overworld.
From the overworld's perspective, The 4D's input and output blocks also inadvertently create perfect wireless redstone.
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