A new type of squid variant that only spawns on the deep dark if there is a flooded deep dark spawn if you move in the water too much or on land around it the squid will drag you in and drag you down to the deepest parts of the water and to avoid players with potions and helmets it has a special effect once latched on the player called *drenched* to where none of the players things that stop or slow down drowning will work and if you have jotting then you will drown even faster and it makes it to where even if you kill this thing you can't swim you would have to walk up to the surface like a zombie before it drowns while *drenched* to avoid people using a pickaxe to make a air space underwater any items held in your hand while *drenched* will "slip" out of your hands automatically dropping it cause your hands are too wet and slippery to hold items just so if players try going in water to avoid the warden but if it's shallow water then the squid grabs the player with its tentacles and throws them far away from a source of water on land so you can't run in there to avoid the warden and it can spawn in any water source in the deep dark ever water placed from a bucket 1 by 1 by 1 but this is just a concept to have players from pulling that cheap trick I know the warden has the sonic boom but it was a good thought.
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