Warden Sonic boom knock back should ignore crouching
As it is right now, the warden’s sonic boom doesn’t do enough damage or knock back to properly disincentivize towering up with blocks. There are many videos of people using strength potions + sharpness V to kill the warden pretty quickly while shifting on a 4 block tower. I think this problem would be easily solved by simply making it so that the knock back for the warden’s sonic boom gives full knock back even when a player is crouching. This way it counters the building strategy without being too overpowered in terms of damage.
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