As it is right now, the warden’s sonic boom doesn’t do enough damage or knock back to properly disincentivize towering up with blocks. There are many videos of people using strength potions + sharpness V to kill the warden pretty quickly while shifting on a 4 block tower. I think this problem would be easily solved by simply making it so that the knock back for the warden’s sonic boom gives full knock back even when a player is crouching. This way it counters the building strategy without being too overpowered in terms of damage.
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