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2

Enahnced and balanced warden attack rate against top bosses

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    Registered User commented
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    The Wardens should prioritize attacks towards them (such the ones from snow golem, iron golem, wither, and end dragon) rather than other mobs vibrations that are not hostile against it like they do against the player. If are already being attacked, they should not roar every time. Their attacks should have an enhanced rate of fire since if they are also being attacked then the usage of the sonic boom is not only based on a warden sensibility aggravation but even now an actual threat against them, so their attacks response should be quicker than when they just perceive vibrations. Even if the wardens are blind we can assume that they had developed the other senses in other to perceive further using them: (excluding taste because anyone must be close enough to each other to ble able to taste or be tasted, consequently, that is close enough to be detected by the warden, and so an imminent ending), along with hyper hearing and smelling, the wardens can also have an enhanced touch sensibility that enables them with memory of the terrain so they can recognize any viable path to cover themselves from any incoming attack and prepare a sonic boom counter attack from there. An additionally, they can recover health when they step over sculk blocks, or simply when they go back to the ground if they hear no vibrations on certain time.

  • 2
    Registered User commented
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    Basically, make the warden hard even for the bosses too, that even a single one of the wardens can last an encounter with a couple of bosses; so even if anyone dares to makes them face each other and watch them on an epic but also an absolutely dangerous battle... just for desperately get rid of the warden (since pillars, water drowning and lava are useless), and even knowing that it has been highly encouraged until exhausting to simply be cautious and just sneak around, well, the may think it more than twice even if it's for fun, a dangerous fun.