While yes the Sonic Boom attack from the Warden does disables the shield, its not enough since players have already find a way to 'cheese' it. Instead shielded players should take the knocback as well to add to the difficulty. Not only that, i think it would also be best if say the player is standing againts a wall and the Warden unleashes its Sonic Boom attack, the player would take the knocback (knocback around 8 blocks) and upon hitting the wall it would deal damage to the player. Basically a horizontal damage. The closer a player is to a wall upon getting hit by the attack, the more damage it should do. Shields also should be disabled by explosions but takes its knocback while blocking its damage entirely, like from tnt, end crystals, etc...
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