22w15a came out yesterday and introduced us to the Warden's new ranged attack, the Shockwave! While I like the idea, there's one problem, it's overkill. Your demise would be inevitable as soon as you anger the Warden, since the shockwave travels through walls and launches at you so swiftly, that there is no possible way to dodge the attack! It's pretty unfair at times.
To counter this almost instakilling beam, there should be a new enchantment called Shock Resistance. This enchantment has the ability to absorb (25 × enchantment level)% of the damage of a regular shockwave, at the cost of 2 seconds of slowness. If that gives the enchantment a minor use, then Shock Resistance should withstand one second × enchantment level of standing on a sculk shreiker.
If this enchantment is added, it will help much for people who travel far to look for Ancient Cities (and don't want to lose their stuff), and people who play on Hardcore.