This category is a temporary category for Bedrock BETA issues. Not all features may be present or fully functional in the BETA and not all features may work exactly the same on release, thank you for understanding. Bugs & support issue posts are removed with regularity, please be sure to file them in the bug tracker and support. Spammers will be permanently suspended.

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Let's talk the most recent beta and preview! (1.18.30.32 / 1.18.30.33)

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  • 6
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    This guy is OP. Killed a Zombie just because it heard it. Maybe make the Warden ignore other hostile mobs? I spawned the Warden in my Creative world as a test and yeah, went berserk. It also immediately tunnelled underground when I spawned it on the surface

  • 3
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    Some players have complained that the Warden does not provide any drops or treasure. However, with the name tag feature players can keep the warden on the surface and with some effort, guide the Warden to a spot of their choosing. Coupled with other loot from the ancient city (reinforced deepslate) the Warden can be used for building wither farms, providing enhanced security for villages, and providing a new method for mob grinding. It was only after this recent beta that I understood that the Warden doesn't drop treasure for one important reason. The Warden IS the treasure! Hopefully those players that choose to adopt the Warden as a permanent part of their world will receive an achievement of some sort.

  • 4
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    Quería probarlo en minecraft bedrock pero no se actualizo se me quedo en la version 1.18.30.30 que hago😭😭😭😭😭😭😭😭

     

  • 6
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    Windows 10 Xbox gampass preview has not updated for either new update for the warden. For me it is still on 1.18.30.31 as of 3/31/22. I've tried to "check for updates" and have reinstalled the game but to no prevail have I got the update.

  • 2
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    I think there is an issue. The preview version (1.18.30.33) is only available on iOS and Xbox for now. Is this intentional, like the 1.18.10.22 beta?

  • 3
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    Darkness effect in Bedrock feels off & inferior, it should work during daytime/night vision. Ancient cities need to have a lot more overgrown sculk material! There's not enough shriekers to summon Wardens. The Warden's reach is inferior & snowballs aren't working. I'm not sure about Wardens hiding away during daytime, this might be an unnecessary nerf to Wardens that'll also hinder the creation of minigames.

    I'm really loving the Warden's high damage & health though, PvE becomes fun again! This is what Minecraft needs to prevent it from getting boring, huge dungeons with challenging enemies & loot. It's gonna get even better when the mobile touch controls can finally have customization like size/position/opacity of each button. Ideally we should be able to add additional buttons like quick hotbar selection, and allow touch mode controls to use action buttons (holding touch to fire crossbows is too slow).

    Ancient city rarity is still an issue. I hope cities & allays are not too rare, as consoles/mobile have limited disk space for exploration. There is an issue in Bedrock; once the file size reaches the gigabytes it's no longer playable on mobile etc due to lag & crashes. In the future, archaeology should give maps that lead to ancient cities.

    Thanks a lot for all the hard work, Minecraft vanilla can finally compete with mods! Bedrock doesn't have mods, and I'm hoping that vanilla Minecraft can compete with the most popular mods out there. Take inspiration from them!

  • 3
    Registered User commented
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    There is a bug report.
    I can't control a boat with the new touch controls.

  • 1
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    Ok, the sniffing is excessive but I was super scared running from the warden around a giant pillar. I had a few close calls when exploring the ancient cities but there were barely any shriekers which made it too easy. Night vision potion kinda ruins the vibes but then I can’t see without it. I now hear sculk sounds when my stomach growls, very scary sculk.  

  • 2
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    With the axe disabling shield and Warden, I hope you can add offhand HUD in Bedrock edition so we will know the shield cooldown. I know there's a timer at the hotbar which is our mainhand, but the purpose of the shield is always at the offhand since Bedrock hasn't got a dual wield and offhand functionality.

  • 4
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    My first Warden spawned near some flowing water, and I quickly found out it couldn't move into it. A water bucket could effectively render it harmless.

  • 1
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    В этой версии создовая новый мир и поподая в энд не генерируется города энда, как можно было так накосячить я не знаю.

  • 3
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    Dear Mojang, I have a suggestion for the next beta and preview, my suggestion is can I have the warden animation when sniffing, and when angry combined with the previous animation to make it better? and I asked for the sweeping edge and sweep attack enchants to be added and I also asked to add mob moobloms, snails, dragonflies, and birds? so that wild updates are cooler and more beautiful

  • 1
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    The warden is amazing I like spawning it in the end and watching it go nuts on the endermen

     

  • 4
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    Please can you add custom controls for mcpe cause in crosshair control we can't move screen and click at the same time and also we can't control boat in crosshair and touch controls i hope you are reading it 🙂🙂🙂

  • 2
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    Deep Dark & Ancient Cities need unique music. Hearing the default Minecraft theme there is jarring. How about a creepy piano, or those scary music from the Minecraft live demos?

    Add those new Java music to Bedrock devices as well!

    Now would be a good time to add ambient sound effects in the wild, such as rustling leaves, sea waves, howling winds on heights, crickets, cave water drips... these will give biomes more identity. I'm hoping that the birch forest and swamps will look like the concept arts!

  • 1
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    I hope soon beta version is able to join in realm or other server like hive etc. Then i excited for more features to come. Thank you

  • 2
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    There needs to be more sculk shriekers like there was in Java Experimental Preview 1. I understand more sculk was added (and it is good) but it appears the number of shriekers has been reduced on both Bedrock 1.18.30.32 and Java 22w13a. I have been able to walk around without much sneaking in the most infested Deep Dark biomes and Ancient Cities and never trigger enough shriekers to awaken the Warden.

    Also, when there are more shriekers it becomes more of a puzzle as to which order to disable them to avoid waking the Warden. Sometime the answer to that puzzle is to disable a sculk sensor instead, and that is what made the Deep Dark in Java Experimental Preview 1 fun.

  • 1
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    pleas give the warden some drop I was thinking that the warden should drop a baton 

  • 1
    Registered User commented
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    El mio esta en beta y lo voy a cambiar espero que funcione

     

    Bye

     

     

     

  • 1
    Registered User commented
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    I Don't Want beta

  • 2
    Registered User commented
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    No aim to a new one of the year old girl I don't know what you think about it is not going to be a great day of the

  • 2
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    There seems to be something wrong with the tether. I tied a sheep with it, but the other end of the tether is displayed on my head.

  • 1
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    everyone commenting on what's new in the new update ... But personally, I would like them to implement a better control interface for Minecraft bedrock players for mobile devices...Previously a new interface was shown, which I liked a bit specifically, but another similar interface would be better ... This in order to make it easier for players who do not play with split controls (pointer)I don't know, that would be my proposal :D

  • 0
    Registered User commented
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    It was fun but severs won't work so I uninstalled/unjoined it on xbox insider but the game won't exactly disable 

     

     

  • 0
    Registered User commented
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    there is a frog update plsss😁

  • 0
    Registered User commented
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    Also update planet mars or use an addon

  • 0
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    I was wonder when we might be able to have the Minecraft Java "22w13oneBlockAtATime" Snapshot become supported for us Minecraft Bedrock players. Since of course some would like to experience this on Bedrock if it is possible. I doubt it might be since the two games have different codebases, and on top of that, there's features that Java has that Bedrock doesn't have and vice versa.

    Just a wondering thought that came to mind.

    - Xbox Alpha Skip-Ahead Insider & Ambassador 'DwaggzX'

  • 0
    Registered User commented
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    Are you gonna change the witch hut and make a mangrove wood hut

  • 0
    Registered User commented
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    Cho tới chơi

  • 0
    Registered User commented
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    Então terá armadura de cobre, ou vai ser só pra fazer para-raio luneta e chifre banhado?