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Random amount of shrieks from sculk shrieker to summon warden


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    Agreed, the logic needs work - it's way too simple. Once the Warden has been summoned after the first 3 shrieks (which is too soon, should be at least 5), the Warden is summoned on every shriek after that, no matter how long you wait.

    I think the best solution would be to have a timer that gradually increases the number of shrieks required to re-summon the Warden, giving the impression that the Warden has dug further away underground as time goes by and you've kept quiet, so the shriekers need to yell more to get it to come back and get you