Raids are an immersive experience for new players, but veterans can easily bypass the challenge by barricading doors with dirt or exploiting raider pathfinding with automated raid farms. To make raids feel like a tactical tower defense rather than a predictable riot, I propose a new sub-category of Illagers: Saboteurs.
Saboteurs spawn exclusively during raids, do not engage with the player directly unless provoked, and focus entirely on ruining the player’s defensive strategy. They spawn alongside other raiders, acting as a force multiplier rather than entirely replacing them.
1. Plunderer (Waves 1-3): Sprints at 5 m/s toward containers. Uses shears to break wooden doors in 4 seconds. Loots chests and flees. (16 HP. Drops stolen loot, iron/gold).
2. Despoiler (Waves 4/5): Straw-hat attire. Destroys farm crops in a 2x2 area using a new Sickle item. Counter-attacks inflict Hunger I for 30s. (22 HP. Drops food or Sickle)
3. Scorcher (Final Waves): immune to fire. Ignites flammable blocks within 1 block after 3s. Rain water, or splash water portions extinguish their torch, making them helpless. Attacks ignite players for 5s. (24 HP).
Saboteurs are tied directly to Ominous Bottle tiers.
Tier I-II (40%, casual raid) spawn Plunderers only.
Tier III (25%, mediocre raid) adds Despoilers.
Tiers IV (20%, hard raid) and V (15%, difficult raid) activate all saboteurs.
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