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Discuss ways to make Minecraft easier to use and enjoy for everyone, including players with different needs, abilities, devices, or ways of playing.

3

Keyboard Navigation and Narration in Gameplay Screens (Java)

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    Registered User commented
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    The narrator should use numbers and letters to differentiate between rows and columns. Perhaps add an accessibility resource pack with the numbers and letters (and other accessibility needs) natively.

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    Registered User commented
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    There are some blocks that don't have enough information for those who can't see to be narrated in the inventory. For example, light blocks change their sprite based on what level they're at, but there is no change in the item name or tooltip. Additionally, bundles currently don't speak their progress, so it is impossible for a fully blind player to use them successfully with keyboard navigation. Also, I think that starting the keyboard cursor in the armor group by default in the inventory isn't that optimal because it's rarely the correct place you want to be. I think starting in the main inventory or hop bar would be a lot more beneficial for user experience.