I could write a book on this topic. But instead im limited to 1500 words, why on earth is there a point to nerfing netherite in the ways you did. Ancient debris is still easy to obtain but the crafting method takes SIGNIFICANTLY longer in a world that i created there is no bastion remenat even close to where i am at forcing me to start a new world all together. Even then for casual players gathering netherite is virtually impossible. I have put over 1000 hours into one world alone and i havent been on in a year or so because i go back and realize how lackluster the game has become. Before the nerf it was already hard to go through the nether in order to gather items for the end dragon. Some of us will never beat that dragon because the nether is actually quite tedious unforgiving and time consuming. It leaves no room for freedom. In a way the casual players need that buff for long voyage and boss fights the dragon is still tough with the buffs along with every OP boss fight in the game. I get the fact that diamonds come first and honestly i wouldnt step foot in the nether without at least diamond body armor and a gold helmet im sure a lot of players are the same. But taking things that genuinely make the game fun and nerfing the heck out of them doesnt make players happy it causes a divide that some get used to it because they have played the game for so long or have a world generated "pefectly". While players like me and others are stuck in netherite limbo. Sincerely- JE
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