Hi Mojang,
I would like to share some feedback regarding world generation constraints, specifically concerning the Ancient City and the Deep Dark biome.
Currently, the world generation allows other biomes and structures to heavily intersect with the Ancient City, which deeply affects the gameplay experience. In my world, a Lush Cave generated right in the corner of an Ancient City, completely blocking the corridors with vines and clay. Furthermore, having regular Monster Rooms (Dungeons) generating right in the middle of the city is highly disruptive and ruins the structural integrity of the build.
These overlaps completely break the spooky, desolate atmosphere that the Ancient City is supposed to have.
Therefore, I would like to propose making the Deep Dark a top-priority biome during world generation. Please consider tweaking the code so that when an Ancient City generates, it establishes a strict "no-overwrite" zone or a larger generation buffer. I want the Ancient City to remain completely within the Deep Dark, entirely pristine and untouched by other biomes, cave features, or unrelated monster spawners.
Thank you for your time, hard work, and for constantly listening to the community to make Minecraft better!
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