Who thought it to be a good idea to release an update forcing the Nethernet protocol without properly implementing TURN? It's been documented many times that a STUN server isn't enough for people behind CGNATs to connect. I already had to use a proxy to return pongs that your server software didn't in Raknet. I already had to use an extension so my Playstation friends can play on my server. But at least everyone of my friends could join my world through Raknet from anywhere and any device. Now migrating to Nethernet was another nightmare since your documentation is not very detailed, just basic AI generated slop on how WebRTC works. It's been out for 15 years, nobody cares. But if you'd have done any research into the technology you could've easily find out that in almost all applications you deploy it with a STUN and TURN server, but you don't even give the option for it? You literally need a PHD in network engineering now for a little 4-5 player server with your friends and for what? Just for you to funnel more people to paying Realms? It was a terrible decision to force nethernet this early onto all bedrock clients and servers that updated and whoever made that decision should lose their job.
3 Comments
Please sign in to leave a comment.
Post a new comment: