When Minecraft Dungeons II was announced, it felt like the content was supposed to be specifically focusing on the warden and the deep dark. However, after playing the game, I feel like the content does not show too much warden like creatures, or their origins. What is the ancient city and what is their relation to souls? I feel that there should be a final boss or another type of big warden-like creature we battle that is significant to the story. I understand that the Twisted Warden was part of the story, but I felt that the creature did not make me feel proud or understand the importance of the boss.
Can there be more depth in the stories? I played the first game and was thrilled to hear when Minecraft Dungeons II was announced. However, I feel that this concept can have much potential and needs more story for the game to feel like a milestone achievement.
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