I propose adding unique environmental audio for snowstorms (blizzards) in cold biomes:
• How it would work: When it starts snowing, a soft, cold wind sound effect should begin playing.
• Dynamic Intensity: If the weather escalates into a thunderstorm (which triggers heavy blizzards in cold biomes), the sound should transform into an intense, howling wind or a freezing gale.
• Indoor Muffling: Just like rain, the wind sound should be noticeably muffled or quieted when the player enters a house, cave, or underground structure to reward building safe shelters.
0 Comments
Please sign in to leave a comment.
Post a new comment: