Currently a creeper follows the player around then it starts to blow up near the player. When you aren’t looking or trying to build this can be very frustrating.
What I think could be better is if the creeper instead of starting to blow up, they hit the player, and if the player hits it back it will start to blow up but it takes much longer to charge up giving more reaction time for the player. If the creepers health gets lowered the charge increases. This cannot only make creepers less of a nuisance, it can offer them more unique gameplay than before.
I suggested this because I’m tired of creepers sneaking up on me and ruining my builds or making me lose progress.
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