Please implement Vulkan graphics API support in Minecraft Bedrock Edition on Android, with an option to switch between OpenGL ES and Vulkan.
Vulkan could reduce CPU overhead, improve frame-time consistency, and potentially increase FPS on supported devices. It could be especially beneficial for players using lower-end phones who experience performance drops in complex worlds.
Please include automatic hardware compatibility checks and retain OpenGL ES as a fallback for unsupported devices.
This would give Android players more performance options while keeping the game accessible across a wide range of devices.
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