Currently, villagers rely only on Iron Golems. When players are away, villages are often destroyed. I propose a Village Guard System to protect villages while keeping the pure medieval vanilla style (NO modern weapons).
1. Village Guard NPC
· Weapons: Use only vanilla cold weapons (Iron Swords, Shields, Crossbows).
· Roles: Actively patrol and defend against monsters (Zombies, Pillagers). Different types exist, like Melee Guards (swords) and Ranged Guards (crossbows).
2. Conscription & Discharge System (Employment)
· Conscription Notice: Instead of trading, a village can post a Conscription Notice (e.g., using a specific board or Book & Quill). Once posted, Guards will enlist and spawn to protect the settlement.
· Discharge Notice: Players can also post a Discharge Notice to dismiss these Guards. The dismissed Guards will leave the village peacefully, allowing players to manage the guard population and prevent lag.
3. Aggro & Order System
· Protecting Villagers: If a player or monster attacks a villager within the Guard's line of sight, the Guard will immediately attack the threat.
· De-aggro: Like Iron Golems, if the attacker runs far enough away (out of vision range), the Guard stops chasing and forgets them.
This makes villages safer and feels like proper medieval settlements.
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