Hi! I'd like to start with weapon balance. Weapons feel very different regardless of rarity.
Shovels are VERY slow. Most of their damage comes from the final combo hit, leaving you vulnerable to mobs for too long. They're powerful and have potential, but seem viable mainly with the enchantment that creates a healing area on kill.
Scythes felt impactful in the first game thanks to their speed and range, almost half that of spears. Now they feel slower and weaker. Why?
Mob aggro also feels strange. Zombies and skeletons spawn in groups, but when attacked, some try to go around others, while others move away and only approach after the rest are dead. Mob collision hitboxes should be slightly smaller so enemies cluster together and provide a challenge similar to Illagers with maces or axes.
Player movement is another issue, especially on uneven terrain. Holding LMB and pointing at certain surfaces can make your character move sideways instead of toward the cursor. The Tower stairs have the same problem: climbing feels uncomfortable when your character moves toward the edge of a drop.
That's all my feedback for now. Despite these issues, I want to say a HUGE thank you for releasing this game! I've been waiting for it for a long time. I know there are bugs and balance issues, and the game is still new, so there's room for improvement. Still, I had a genuinely positive experience, and I'm happy I got to see the release and finally play it. Thank you!
(this all was translated by AI I'm UA)
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