Preface
The phantom should spawn at night ALWAYS, but it's behavior depends on if a player nearby (within 8 chunks maybe?) has slept
With Sleeping
When a player has slept, phantoms should not attack the player unless attacked, and during the day they should become become more and more translucent until they despawn (maybe like 8 seconds of disappearing) entirely without dropping anything. They can be killed, but it should be hard to reach or hit them, with them very slightly trying to avoid players, but not that much, and they try to remain at maybe around y=200. There should be a limit of around 3 per 20 chunks, with the same despawning applying if the limit exceeds.
Without Sleeping
When a player has not slept for a minimum of 3 days, the phantom gets hostile, gaining hostility as the nights go on. They should die during the day always. With 3 days, it should try to remain at around y=175, and should swoop down every maybe 30 seconds? Dealing 2 damage. Next hostility could be 6 days, where they try to remain at around 150, and swoop every ~12 seconds, dealing 4 damage. Next and final hostility should be ~12 days, with them remaining at around 100, swooping every 4 seconds, and dealing 12 damage.
These values should be changed to better suit balancing, I just made them up because I can't play Minecraft or create this as a mod for the next few days. Give suggestions please!!
Also this was not generated with an llm don't accuse me of that
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