**Concept Overview:**
Daggers are a new type of close-combat weapon designed to make dual-wielding and fast-paced combat more dynamic.
**Crafting Recipe:**
Crafted similarly to a spear: an ingot in the top slot, a stick in the middle, and a wood plank in the bottom corner. Available in all material variants (Wood, Stone, Iron, Gold, Diamond, Netherite).
**Stats & Combat Mechanics:**
* **Damage (Iron):** 6 damage (compared to 7 for an iron sword), but dual-wielding grants a +1.5 damage bonus.
* **Attack Range:** 2 blocks (swords have 3 blocks).
* **Attack Speed:** 2.0 attacks per second with a 0.500 cooldown (swords have 1.6 attacks / 0.625 cooldown).
* **Knockback:** 1–2 blocks (1.5–2.5 blocks when sprinting), lower than a sword.
* **Playstyle:** No critical hits, but excellent for combos. Daggers break cobwebs twice as fast as swords. Enchantments like Sharpness and Sweeping Edge are not available.
**Unique & Standard Enchantments:**
* **Standard:** Fire Aspect, Unbreaking, Mending.
* **Bleeding (I / II):** Every 10th (Level I) or 7th (Level II) hit inflicts a bleeding debuff for 5/10 seconds. Deals poison-like damage every 1.25/1.00 seconds and **completely disables healing** from potions, food, and golden apples!
* **Vampirism (I / II):** Heals half a heart every 4th combo hit (Level I) or a full heart every 3rd combo hit (Level II).
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