Minecraft Dungeons II's Recourse-Cap is frustrating and underdeveloped.
Anyone can agree with that, at least from the reactions I found. So let's change that and pile up some ideas:
1. The Emerald Cap Can Stay
Yes, it can... at least for now: There are no real sinks for them or any usage apart from upgrading item levels at the blacksmith, capping at about 4k (Numbers aren't checked). 99.999 is enough for that purpose.
2. Soul Shards At 100 Is Way Too Low
Limiting us with only 100 shards at once is diabolical, especially when re-rolling item effects can cost 20 shards per roll.
Enchanting too costs some and disenchanting doesn't give them back.
3. Enchantment Pointd At 100 is Way Too Low
With 100 points, we can just so complete one full build, making it impossible to have different load outs.
My conclusion:
Get rid of Recourse-Caps on Soul Shards and Enchantment Points, or cap them at 1.000
That way we have more than enough breathing room and can give room for even more fun implementations. Like...
Armor Skins -> With a 1.000 EP cap, the cost of spending 10 or even 25 EP to apply an armor piece onto another as a skin is easily digestible. Make this either a seperate merchant, or another offer from the enchantsmith.
0 Comments
Please sign in to leave a comment.
Post a new comment: