That would give players more of a gameplay incentive to acquire, carry, and use a goat horn. This could be used for:
- Safely clearing a path
- Trapping mobs or opponents
The same could be applied to other loud noises, such as creeper explosions, tnt, shriekers, thunder, etc. This will match well with the theme of upcoming sound-based mechanics, given that the Sift is in development.
0 Comments
Please sign in to leave a comment.
Post a new comment: