Common - Rare - Special - Boomerang: Each time you attack with it, you would throw the boomerang and it would spin forward and come back to you (like the spinblade from MCD1). When you jump attack, you would still throw it straight and it would come back to you just like you normally attacked but it travels from a jump attack. When you attack with it, you can’t melee attack with it until it returns to you and can’t switch the weapon until it returns as well.
Unique Variant - Dual Boomerangs: It would act the same as the normal boomerang, except you don’t have to wait for just one boomerang, you can launch two and wait for both. Basically, you have two attacks but have to wait for each one to come back. So you could launch both quickly, or stagger the throws.
Unique Variant - Greatrang: The same mechanics as the normal boomerang and except it has a delay to each throw where the player pulls it back, a larger spin radius, a slower movement speed through the air, and has the unique attribute “Enemies within a 5 block radius are pulled to the center of Greatrang” which acts as a little tornado effect to help with crowd control. The only other thing is that jump attacks with Greatrang do a slam attack like other melee weapons.
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