When I open a door, the animation plays and the door looks open, but I can’t walk through. There’s an invisible wall that only disappears once the animation completely ends. It’s a small delay, but it adds up and breaks the flow of movement.
This is especially noticeable when:
- Running from enemies and trying to escape through a door
- Moving quickly through a dungeon
- Playing co-op, where players pile up waiting at the same door
The expectation is simple: if the door looks open, I should be able to go through it.
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