Currently, summoned creatures in Minecraft Dungeons II are far too passive when it comes to targeting and attacking enemies. Their reaction speed is significantly slower than that of enemies attacking the player.
This was not an issue in the original Minecraft Dungeons, where summons were much more responsive and reliable in combat.
Additionally, summoned creatures do not attack Soul Storm devices at all, making summon-focused builds extremely weak and impractical.
Even after investing time and resources into creating a dedicated summoner build, summons often contribute very little during actual gameplay.
I really enjoy playing summoner builds, but the current AI behavior makes this playstyle feel almost useless.
I sincerely hope the developers can improve summon targeting, reaction speed, and their ability to attack Soul Storm devices in an upcoming update.
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