Minecraft Dungeons 2 Controls & Gameplay Feedback
Hello,
I know there has been a ton of post regarding "WASD" and problems regarding movement, so I'd like to leave feedback on two other issues/problems with the controls that I'd like to see addressed:
- Loot dropped near edges is sometimes unable to be picked up. it's hard tot ell if it is just a hitbox or a movement issue with this one, but it'd be nice if gear could just go "poof" or be unobtainable due to chest-drop location RNG.
- Breaking pots requires that you swing a melee weapon or shoot a projectile weapon. This ends up being super clunky and/or annoying with slower weapons, and this should be reverted to how it was in MCD 1. Pots in MCD 1 could be broken by clicking them, which made them faster to break. I could see shoot them with a bow being a secondary option, but it shouldn't be a main option like it is now.
- With numerous different points of interests on the map, it'd be very nice to have the ability to place your own waypoints. Additionally, instead of having to zoom in on the map to click on a specific icon, it'd be nice if the icons would "spread out on hover" similar to other games.
- And lastly, I've noticed the movement/attack controls being very poor at times. This is a result of hitboxes I believe, as enemies (particularly bosses) have larger hitboxes. It would be nice to make their hitboxes a bit smaller, to avoid situation where you get stuck in corners and you can't get out real well.
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