Currently, the Warden will attack and kill baby villagers if it detects their vibrations. I think it would be a great and lore-friendly change if the Warden completely ignored baby villagers, similar to how Illagers (like Pillagers and Vindicators) refuse to attack them.
The Warden is already terrifying enough, but adding this small exception would create a really cool mechanical detail. It would also open up fun gameplay elements, like baby villagers safely running around in the Deep Dark without triggering the beast, adding a bit of dark humor or unique challenge to the area. Please consider adding this protective instinct or oversight to the Warden's behavior!
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