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Discuss Minecraft Dungeons II, the action-adventure game set in the Minecraft universe. Share feedback on gameplay, features, progression, combat, and the overall experience. Please use other categories for feedback about other Minecraft games.

2

New Update/Suggestions

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    Registered User commented
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    Some ideas I have:

    -No cap on emeralds/echo shards. it doesn't break the game it just means time and resources aren't wasted

    -No level cap on the player. So that you can have multiple builds, the late game is all about builds and the tedious dis-enchanting and re-enchanting of gear(again echo shard issue) ruins having multiple builds

    -Late game milestones: Give players a way in late game to enable a "hardcore mode", with better drop rates and unique chance, but mobs scale with you and can be enchanted(from mcd 1) + soul corrupted.

    -Village merchant: Can be upgraded to sell unique's on a small chance

    -Blacksmith: Can be upgraded to allow control over rerolling (You pay much more to guarantee a effect), upgrades no longer cap, just get exponentialy expensive.

    -Enchantsmith: Can be upgraded to enchant something twice (2 enchants)

    -MORE SECRETS: The first MCD had many things to do late game and explore, even if it was just something to look at with a few chests, the mosstrosity is a good start, but more would be appreciated.