I am playing minecraft dungeons 2 on the Xbox series x and Nintendo switch 2 version. I am playing online and on easy difficulty specifically. The game needs serious balance adjustments across multiple fronts I will list them on the following. This game is very very fun and I did enjoy it but it is way too difficult because of serious balance issues having to do with enemy resistances, health and damage. I will list my experiences in the following and yes I have beaten the game and have done all the sidequests that have been available to me.
1. Normal mobs do way too much damage especially ranged mobs. Health pool is fine.
2. Wall mobs activate walls way to frequently and deal way too much damage.
3. Armored mobs have way too much damage resistance and health. Damage pool is fine.
4. Special mobs have way too much health. Damage pool is fine.
5. Bosses are unbalanced and are damage sponges. Way too much health and they deal way too much AOE damage. Single target damage needs to be adjusted as well.
6. Crowd control effects specifically spider webs are way too frequent and completely destroy fun engaging experiences having inputs and builds not work because this mechanic is overpowered and needs to be adjusted.
7. Artifacts reliance on souls needs to be looked at. Cost is too high and too dependant on mobs. During boss battles you run out of souls too quickly and it becomes button mashing attack.
These are the major ideas that I listed. Please address them. Thank you.
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