The player/creator designs a layout of different rooms and the way they connect, with different themes (each room or the whole dungeon).
The creator can choose the enemies that will spawn in each room, the amount of enemies, amount of waves and the logical mechanisms of the room.
Each room can be closed when the player enters and opened when the player clears the room. Or it can remain closed from the start of the level until a condition set by the creator is met.
The player's equipment starts empty in every new level, so the creator of the level can include chests with custom loot to help the players to complete it.
Creators can upload their levels to a platform where players can browse and play
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