1. Put in ability to change difficulty. I have stopped playing at level 66 because no matter how much I level up, I die every few minutes because the game increases difficulty faster than you can level. This is frustrating not fun.
2. What do all the different weapons and armor really do? Why are there no stats when there are observable differences? This is lazy game design and makes the game feel incomplete to be lacking such basic info. Why have so many armor pieces for no reason?
3. If I cannot have more than 100 shards and there’s only a couple of things to do with them, stop putting so many soul corrupted enemies into the field as midlevel bosses. You just die all the time and now only get one life, which brings me to…
4. This is a terrible revival mechanic. If you’re going to make the game this hard with no adjustments possible, one life before everything resets makes gameplay choppy and unenjoyable.
5. If nothing has published stats and bosses are super hard, how can anyone ever know if they are geared and built up in a workable way??
6. On Switch 2, why can I only have 9,999 emeralds when I need to be saving them for late game upgrades??
You’ve ruined the fun of the game entirely and I regret my purchase.
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