Please don't make artifact slop like the first game where you nongentunonagintanonuple all of the damage of your weapons, it shouldn't be which build one shots the boss quicker but which build has the best strategy. The flute plus warrior drums is an insane combo. Souls are a bit too easy to get, even at like early game you can easily be guaranteed back your souls that you spent by getting a few hits, especially on the broken damage buff artifacts (battle banner, warrior drums, fighters flute, fighters fungus, deathcap mushroom, grindstone, powershaker) because as soon as you activate them a get a few hits, you already made their soul cost back, and then you just have to wait their short cooldowns. I think souls gained or soul costs need to make artifacts that can make souls back more easily not be able to be spammed, and also you should account for this by increasing the cooldowns of some artifacts. Decrease the damage buffing artifacts or increase the other artifacts power so the meta isn't the one shot boss slop. There's no strategy when the meta of builds is just "what build can one shot this boss faster?". Exaggerated stats just make build crafting unfun in my opinion.
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