Poison, and any other Damage over Time effect that is anywhere near the level of annoyance that poison is. It feels like these debuffs last longer simply so the "debuffs don't last as long" bonus effect has a use case, which would be fine if poison didn't also do your entire health bar, sometimes twice over depending on difficulty or enemy you're fighting. Poison, or any other similar DoT debuff, should not last this long, but if they must, at least lower the damage it can do or how much health it can take.
This debuff alone makes certain enemies with these DoT effects (most namely, the Witch), feel simply unfun to fight. It's not "difficulty" watching my health part tick down for 10 seconds without any indication that i was poisoned other than the small icon that shows how long it lasts, it's just poor design. I should not have to take a bonus effect (that is completely random) to make a random DoT effect non-lethal. Now this is not me saying that all debuffs need to be nerfed, like zapped is fine as is, but poison damage is simply unbearable, and I believe it could use a bit of down-toning, as well as any other DoT effect that lasts this long, and does this much damage unassisted.
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