Discuss Minecraft Dungeons II, the action-adventure game set in the Minecraft universe. Share feedback on gameplay, features, progression, combat, and the overall experience. Please use other categories for feedback about other Minecraft games.

11

Tower runs in Dungeons II

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    I had the exact same idea, but I think this should be tied to merchant quests (Town, Blacksmith, Enchantsmith, Technically the Candlemaker aswell, but I don't count him personally) That ask to defeat a certain amount of levels in the tower for rewards like more enchant slots, a 4th tier for the Town Merchant to sell a single Unique item, etc., to basically have the Tower have more meaning than being solely for fun. Adding onto the idea of the merchants, I think the Merchant Quest ones should be labeled as "Special Tower Run". Another thing is I think the Tower should be accessed from the Deep Dark, and goes up the farther you progress. In the future if they add the Nether and End, this should also expand the Tower aswell. Another thing that could be done is make area specific Tower to have a Tower in the Sift, The Deep Dark, etc.