It is quite apparent that post game content was not at the forefront when creating this game and that is fine. These are a few things I'd like to see in the future in order of feasibility with a small explanation if needed.
There should always be at least one soul storm active in the world if they are going to be the primary source of endgame loot. I want to play the activity, and I can not do that when there is not a soul storm active.
Dungeons and rifts should be affected by soul storms and have small subsections of a biome's loot pool for target farming. I think this is self explanatory.
Add a compendium or menu that shows what effects and item can roll. It is quite annoying to roll an armor piece ten or more times to figure out that it can not roll damage reduction.
Add an extra enchant slot and some of the enchants from Minecraft Dungeons back, even ones like tumblebee. The extra slot would diversify build crafting and raise the ceiling for builds which is a reason a lot of people play ARPGs. Many of the enchantments currently in the game are not very interesting and enchantments like exploding are more interesting while enchants like tumblebee add a lot more character to a build and are fun.
Lastly, add a way to invest into the difficulty of your world. This could manifest in a variety of ways, but the most obvious and probably reasonable way is with a perk tree. This would add a clear way to progress once players reach the end of the game and could be easily iterated on.
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