Genuinely the gameplay itself of this game I am loving so far--want that to be clear from the start before the criticism begins.
The cap on resources is far too low--Echo Shards can be blown through during higher level gear crafting, same with emeralds. Perhaps make them scale with level but regardless everyone should be able to hold minimum 100k Emeralds--Especially sine the tutorial clearly points out cap on Echo Shards but not Emeralds.
To that point, with the tutorial clearly explaining some things but not others, there is a general lack of transparency in the games mechanics and management.
I desperately want the actual stats on gear (even if it's a togglable feature). It's hard to quickly asses item ability when the only description comes from flavor text. Many items don't explain what they specifically do and I'm ok with experimentation being important but things like duration, percentages, damage amount, scaling, and such are VERY reasonable to want to know.
Many Enchants also lack this information like damage scaling, duration, cooldown, etc.
I'm unsure at this point if certain armor/weapons are weighted or not compatible with certain attributes, I feel like that should be more clear when looking at the gear offered in a certain region.
Minor nitpick but when you die you should respawn with your soul bar filled. No reason not to.
Dungeons should have a more clear way to reset--currently I'm forced to logout since I see no timer to their clock.
Please give us more details!
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