Something I really liked in the first Minecraft Dungeons was the ability to create really unique, busted, and fun builds. With the limited amount of enchantment slots being just one on weapons in Dungeons 2, it makes weapons feels really bland, and underwhelming.
Armor is fine with one slot, since there's 4 pieces, that's 4 enchantments, which is 1 more than the previous game. But weapons don't have the amount of power they could have by stacking unique enchantment combinations to create something special.
I think they could implement a blacksmith or villager that could add more slots onto your weapon. It would most likely cost the Soul Shards, and emeralds to add more slots, with the price progressively increasing for the next slot. I think it should be pretty pricey in game just so you have something to work towards for the late game, rather then being overpowered right from the beginning.
Weapons in Minecraft Dungeons 1 felt like they had so much potential with the ability to combine multiple enchantments, on top of combining them with the ability from Unique rarity weapons.
It almost feels as if they want us to chase after higher leveled weapons for increased damaged, rather then being able to make something really cool.
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