Modifiers are opt-in, and world-wide. These can be enabled and disabled freely, as well as whether their bonuses are active or not in the first place.
The goal of this is to;
- Provide proper incentive for both casual players & hardcore players to challenge themselves to wade through harder content
- Allow players to scale difficulty without receiving bonuses if they prefer only the difficulty
- Respect Effort = Reward scenario
These modifiers would work in tiers, with each having Tiers 1-3 (I, II, III)
- Bonuses of which could affect Unique Drop Chance, Currency rates, EXP, etc
- Amount of which and bonus of what is indicative of severity of challenge and with tier
The values and modifiers listed below are conceptual, rather than what they would be and what their balance would look like ingame. While no modifier should reduce player base damage, the EXCEPTION is that they can still affect utility such as soul gain, cooldowns, and defense such as elemental resistance & damage taken.
Listed modifiers are written down from Tier 1-3 from left to right.
- Brittle Boned - Players take 10-20-30% more damage
- Absorber - Player elemental resistances reduced by 10-15-20%
- Clumsy - Roll Cooldown decreased by 8-16-24%
- Stubborn Aid - Health recovered by all sources reduced by 10-15-20%
- Soul Savvy - Soul Corrupted mobs are 15-30-45% more frequent
- Quick-footed - Enemies are 10-15-20% quicker (does not affect bosses)
- Thick Skinned - Enemies health is increased by 15-25-35%
- and many more
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