The Warden is one of the best and most feared bosses Mojang has ever added. Which is why Mojang needs to stick to their mindset of making the warden an unfightable, invincible threat.
Recent updates have introduced powerful weapons like the mace and the spear, which can practically eat away the 600 hp extremely quickly. It entirely ruins the warden's concept of being an unfightable mob. Also cobwebs, elytras, enderpearls, and wind charges help players escape the warden extremely fast before it can land an attack.
SOLUTION:
- Give the Warden resistance to potion effects and the ability to dampen high-damage attacks
- Make the Warden functionally immortal by giving it a short 10-20-second dormancy after being defeated, after which it will resurface (the temporary death will have an animation of burying down into skulk.)
- Increase mobility by teleportation: It shuffles down into the deepslate, travels as a sculk-particle ripple, and claws back up, giving a tight response window. (when players get away using elytras or pearls or when they trap the warden using cobwebs or blocks). It makes sense considering the warden senses the sound of both pearls and the elytra.
- The Warden can only be permanently killed after the new dimensional portal is opened or all chests in the ancient city are emptied.
- Can be balanced by having only one warden per biome
This will improve the deep dark, giving a high risk, high reward factor of being able to unlock the portal and get all the loot from chests.
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