I think a big part why Dungeons II feels so cluncky to play at times is because you will often click to move in boss fights but due to massive clickboxes your character will b-line onto the boss, if they are currently winding up something due to damage scaling you are often instantly dead.
A way to fix this might be to allow in the options to seperate attack from movement. Ideally by setting it to Q as this is already an attack button for Jump + Q to jumpattack.
This way It allows players to better path in bossfights or when there are large groups of Mobs on screen. It would also make weapons like the greatsword feel more intuitive to use.
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