Once you reach max level, you can really only attempt make your gear more powerful. Soul Storms are cool in isolation, however their 30 min spawn interval and on top of that possibly not even getting what you want can be pretty tedious. There should be MUCH more the player can do for replayability (at least this game has it more than Legends)
There is NO need for a cap on echo shards, emeralds, and to an extent enchant points. Its a really weird choice and no one is seeing why it even makes sense as a change. Village Merchant stuff can cost nearly all of your emeralds so you have to go back to getting another 9999 for anything else. The exponential increase in price for echo shards in the blacksmith is fine on its own, but it does NOT need to get to the point of costing 100 shards. Thats absurd. The rng for getting perks is grindy in of itself and that doesnt make it any better. Having an enchant point limit lets the player have less freedom in having multiple builds, specifically that different armor pieces cost different amounts of enchant points?? That in of itself does NOT make sense when you can only put ONE enchant on EACH armor piece (I dont think that specifically is a problem).
Why cant we see the stats of armor, weapons, and artifacts?? Trying to see how a piece of gear is better is much harder because we cant compare them, other than using power level.
This isnt to be taken as hate, rather it be constructive criticism to be considered. I love this game still.
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