Discuss Minecraft Dungeons II, the action-adventure game set in the Minecraft universe. Share feedback on gameplay, features, progression, combat, and the overall experience. Please use other categories for feedback about other Minecraft games.

12

Difficulty Rework & World Tiers

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    Registered User commented
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    I would not mind a harder difficulty where you get underleveled gear. Perhaps you reach milestones eariler than usual too?
    Though, I understand that this would be the exact opposite of the first game.

    However, I feel that such a system would work for this sort of game thats semi-open world that has quests you follow.

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    Registered User commented
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    While I do like the idea of reduced gear level as part of another difficulty, I think higher and higher-end difficulties should constantly push the boundaries of most builds at whatever peak you can get them at for your level. However, before difficulties are reworked we need to see a lot of balance/viability changes. I would also love to see Hard mode no longer reduce player damage, but instead, incorporate more soul mobs (innately tankier, plus the innate health increase of the difficulty) - as well as enemies spawning (mostly) all tougher variants and mob types.