Couple things I noticed and would love to see a fix for. Keep in mind this is early game feedback I noticed during my first session reaching level 20.
- Firstly, differentiating between online and offline characters. This is so unintuitive, online characters need to join an online lobby even for solo play. Access to them is lost if the consoles plus subscription runs out or at some point server shut down. Offline characters are forever locked out of online play. Some kind of transfer mechanic would be amazing, even if it nerfs gear or currencies to maintain balance.
- Artefacts do not actually show what they do, nor give a concrete number on e.g. damage or buff time, only a general level. They only show cooldown time and spirit consumption. That makes selecting them and understanding the actual power level very difficult.
- Emerald cap of 9.999 really needs to be removed. It’s way too low for how much end game gear costs.
- Overall world level / milestones do not properly show or give accessible details on what they do. I would like to have this info somewhere in a detailed overview - it’s a dungeon crawler after all. Are rare drop rates increased by 2% or 20%? Is the currently recommended gear level 3 or 20?
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