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Discuss Minecraft Dungeons II, the action-adventure game set in the Minecraft universe. Share feedback on gameplay, features, progression, combat, and the overall experience. Please use other categories for feedback about other Minecraft games.

19

Separate jump and interact bindings

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    Registered User commented
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    I love the jump tech you can do in Minecraft Dungeons 2. However, the interact feature gets in the way when I need to jump in crucial moments. PLEASE Mojang, consider separating the jump and interact into two separate key-binds. Thank you so much! (I’m having a blast on MCD2 :)!!)

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    Registered User commented
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    TL;DR: Separate JUMP and INTERACT on controller.

    The long version (explanation of the problem):

    On Controller, JUMP and INTERACT share the same button. MELEE ATTACK and HEAVY MELEE ATTACK share the same button.
    On Keyboard and Mouse, JUMP has its own button. INTERACT share its button with MELEE ATTACK.

    Main concern is that having JUMP and INTERACT on the same button causes unintentional interactions with the world. Personally, I try to jump away by instinct when enemies are attacking me when I am about to revive a friend. So instead of jumping away, the Hero starts reviving. This results in the Hero being locked to the revival process, which leads to death caused by the mobs.

    I also like to jump around alot. This becomes a problem when jumping around in villages next to different villager stalls (Merchant, Black Smith, Enchantsmith). 

    EDIT: I play on Steam, Windows 11, using a Steam Controller with the default button mapping.